To be fair, didn’t all of those have publisher-run infrastructure to make it work? There wasn’t a “Sony Online” presence like there was for the PS3 and later.
They had DNAS about a year into the life of the online services, which acted as a middleman and DRM. Those were run by Sony themselves.
Even now, don’t publishers and developers handle everything for their own servers once the Microsoft or Sony servers pass them off to the game itself? Most of the games I have for PS right now just use bullshit P2P systems; me or some other player are basically hosting the server in those cases, and I still have to pay extra for it.
Also I just thought about how totally F2P games like Rocket League and Fortnite do not actually require the PS+, Nintendo Online or Xbox Gold (or whatever it’s called these days) subscription to play.
To be fair, didn’t all of those have publisher-run infrastructure to make it work? There wasn’t a “Sony Online” presence like there was for the PS3 and later.
They had DNAS about a year into the life of the online services, which acted as a middleman and DRM. Those were run by Sony themselves.
Even now, don’t publishers and developers handle everything for their own servers once the Microsoft or Sony servers pass them off to the game itself? Most of the games I have for PS right now just use bullshit P2P systems; me or some other player are basically hosting the server in those cases, and I still have to pay extra for it.
Also I just thought about how totally F2P games like Rocket League and Fortnite do not actually require the PS+, Nintendo Online or Xbox Gold (or whatever it’s called these days) subscription to play.