Since it was pretty much marketed as a Non-Fallout, Fallout game, I gave it a shot. I tempered my expectations though because let’s be honest, most of the time copycats fall flat. So, I was actually pretty impressed with the game and ultimately found myself wanting more. It certainly felt like a freshman attempt but a really damn good freshman who’s hopefully going places. The humor was good, if not a bit forced at times, the relationship system was fun although it being kinda 3rd party made the stakes a little lower, I enjoyed the gameplay and the story for the most part and IMHO it certainly looked good enough.
They got the rights because they were formed from the remains of Black Isle Studios, the developers of the original Fallout, and Bethesda had only been taken over by business majors enough to screw them on the performance bonus for what is widely recognized as the best Fallout game ever made, but not outright deny them the chance to make it at all.
They aren’t copycats. They are the OGs, who sadly can’t use the setting anymore.
Outer Worlds didn’t quite live up to my hopes, and based on their company history I feel fairly confident in saying they had to publish ASAP or go bankrupt (seriously, their history is tragic) but Fallout fans had better hope 2 does better because the reality is 76 has made it clear Bethesda has no more interest in making a good Fallout.
The Outer Worlds was made under the direction of some Fallout OGs, but the connection between New Vegas and The Outer Worlds only exists in any meaningful way thanks to marketing.
New Vegas and Outer Worlds do not share main writers, leads, or game designers. The marketing for Outer Worlds pushed the connection, which was a detriment in some ways because it created certain expectations. I really wish people would stop thinking of it as “New Vegas In Space” because it’s not, and going in expecting that tints the experience.
That’s exactly why I probably was soured on it when I first started playing. Al the hype was around this game being “the Bethesda Killer.” I knew it wasn’t going to be, but by then I had to check it out.
And like you said I was disappointed because of that. Thanks IGN
This is my point. It was marketed as “New Vegas In Space” but it was developed by different people, with a different structure. It was not trying to be New Vegas.
This of course created disappointment for people who bought the game based on the marketing.
I get that’s your point, I’m just saying I don’t remember that. I’m not saying it didn’t happen. I just remember it being marketed as a Fallout like game after the flop of Fallout 76. 76 had a metric shit ton of hype and it crashed.
Yeah, that’s kinda what I mean about being a copycat. Did feel rushed, and there was a lot borrowed; felt like fallout at times, bioshock others, even reminded me of some LucalArts SCUMM/GrimE games. But overall I think they accomplished what they set out to and managed to make a decent game. Hopefully this news means they are stepping up their game (literally).
Since it was pretty much marketed as a Non-Fallout, Fallout game, I gave it a shot. I tempered my expectations though because let’s be honest, most of the time copycats fall flat. So, I was actually pretty impressed with the game and ultimately found myself wanting more. It certainly felt like a freshman attempt but a really damn good freshman who’s hopefully going places. The humor was good, if not a bit forced at times, the relationship system was fun although it being kinda 3rd party made the stakes a little lower, I enjoyed the gameplay and the story for the most part and IMHO it certainly looked good enough.
All in all, I’m a little excited for this now.
Obsidian is the studio that did New Vegas.
They got the rights because they were formed from the remains of Black Isle Studios, the developers of the original Fallout, and Bethesda had only been taken over by business majors enough to screw them on the performance bonus for what is widely recognized as the best Fallout game ever made, but not outright deny them the chance to make it at all.
They aren’t copycats. They are the OGs, who sadly can’t use the setting anymore.
Outer Worlds didn’t quite live up to my hopes, and based on their company history I feel fairly confident in saying they had to publish ASAP or go bankrupt (seriously, their history is tragic) but Fallout fans had better hope 2 does better because the reality is 76 has made it clear Bethesda has no more interest in making a good Fallout.
The Outer Worlds was made under the direction of some Fallout OGs, but the connection between New Vegas and The Outer Worlds only exists in any meaningful way thanks to marketing.
New Vegas and Outer Worlds do not share main writers, leads, or game designers. The marketing for Outer Worlds pushed the connection, which was a detriment in some ways because it created certain expectations. I really wish people would stop thinking of it as “New Vegas In Space” because it’s not, and going in expecting that tints the experience.
That’s exactly why I probably was soured on it when I first started playing. Al the hype was around this game being “the Bethesda Killer.” I knew it wasn’t going to be, but by then I had to check it out.
And like you said I was disappointed because of that. Thanks IGN
The connection to Fallout was always puzzling to me. It’s more like the Baldur’s Gate/KotOR/Dragon Age/Mass Effect style of gameplay.
I only remember it being marketed as fallout but better than 76.
This is my point. It was marketed as “New Vegas In Space” but it was developed by different people, with a different structure. It was not trying to be New Vegas.
This of course created disappointment for people who bought the game based on the marketing.
I get that’s your point, I’m just saying I don’t remember that. I’m not saying it didn’t happen. I just remember it being marketed as a Fallout like game after the flop of Fallout 76. 76 had a metric shit ton of hype and it crashed.
Outer world has a great start, but it has a lot of recycled content and really crappy areas after the 10+ hour mark. It was like they rushed it.
In spite of that, I am looking forward to the sequel! And I hope they keep all the good things about the first game!
Yeah, that’s kinda what I mean about being a copycat. Did feel rushed, and there was a lot borrowed; felt like fallout at times, bioshock others, even reminded me of some LucalArts SCUMM/GrimE games. But overall I think they accomplished what they set out to and managed to make a decent game. Hopefully this news means they are stepping up their game (literally).