Link: https://nitter.net/TeamFortressS2/status/1745157814295617767

Valve is generally supportive of mods (hell, a Portal 2 mod was just released a few days ago) but it seems like recreating Team Fortress 2 was pushing it… Really sad, honestly. I really hope Valve would just strike a deal with these devs and make it official rather than throw away the insane amount of effort they put into re-building TF2.

  • @[email protected]
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    -511 months ago

    Unfortunately it’s not just well within their rights, it’s their legal obligation. The stupid situation that is America means that for them to be able to maintain their claim of ownership on the IP trademark, they have to both actively use the trademark and actively police unauthorized use of the trademark by others. If they don’t, they risk losing the right to claim the trademark, which wouldn’t just mean independents running servers for the game, but also would mean unscrupulous entities could produce and sell merchandise featuring the trademark en masse without having to seek permission from or pay any commissions to Valve.

    It’s shitty, but it’s more shitty because of the stupid system we’ve built than because of any intentional malevolence on Valve’s part, imo.

    Important caveat: I am not a legal professional and it is entirely possible my understanding of trademark law is flawed, but this is my earnest understanding of the situation.

    • @yamanii
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      611 months ago

      No, it isn’t.

      Petrella v. Metro-Goldwyn-Mayer, Inc.

      It is hardly incumbent on copyright owners, however, to challenge each and every actionable infringement. And there is nothing untoward about waiting to see whether an infringer’s exploitation undercuts the value of the copyrighted work, has no effect on the original work, or even complements it. Fan sites prompted by a book or film, for example, may benefit the copyright owner. See Wu, Tolerated Use, 31 Colum. J. L. & Arts 617, 619–620 (2008).