Hey all!
I’d like to request recommendations (spoiler free!) for games where you need to make choices, take sides, kill or not kill someone, follow or do not follow orders, but where the consequences actually matter - and most importantly, where the choices aren’t “obviously good choice vs obviously bad choice”.
Give me games where I can choose to side with one kingdom or another, but there’s no clear moral high ground, or where I need to decide to save someone dear to me at the cost of innocent lives. I do not want things like “save all the children and get the happy ending and make flowers grow” versus “kill everybody and everything blows up and the world gets all its water replaced by acid”.
What games fit this requirement?
fate/ stay night and other visual novels fit this category. steins gate is also a notable one.
somnium files have a lighter version in terms of gravity of decisions.
you can kill people in morrowind and oblivion.
a good bethesda-like game that comes to mind is kingdom come: deliverance
KC:D %100 graphics still hold up, it’s one of the best RPGs out there.
I remember a quest about learning to read, blew my mind.
speaking of blowing minds, there’s that quest about witches in the forest.
I thought I’d be fighting with super natural and magic but it became another magical thing altogether.
Playing it now for the first time and just recently did that, and the main story priest mission, two of the more memorable missions I’ve done in a long time and has totally sold me on this game.
The mechanics are different, and may put people off, but once you settle into it I think the controls and various game mechanics are really good.
I love Steins Gate, but the choices you make are so wildly disconnected from the consequences that I don’t think it really counts. It’s such a strange system.
I agree the consequences can be baffling, but sometimes it can be straight up funny overblown too.
I think the inspiration to this is the butterfly effect and how the main’s decision can cause (huge) side effects but somewhat not to what he wanted.