• @[email protected]
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    210 months ago

    I completely understand there are gameplay considerations to the choice, but some bumps, dips and general variation would be nice

    • MrScottyTay
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      110 months ago

      Oh yeah absolutely. And i was now saying that the projections on the ground are probably easier to code than having to deal with the projections going on weird terrain. Basically they’re just going the easy route I think ;p