Have CoD MW2 on steam because it is one of the few games that I can do cross play with a friend who only plays on consoles and I’m on PC. They changed the steam launcher with CoD MW3 to some combined thing that launches, then I pick MW2 and the new launcher closes and then starts MW2 from scratch.
Yes, the launcher launches so that it can close and open MW2 like it used to.
But the best part is that CoD on PC does the thing where the game loads, tells you it has and update and requires a restart, Then when it restarts it has to update shaders. The best part is that both the stupid launcher and MW2 have separate updates and shaders. So the worst one was launcher has an update and has to load twice and complete shaders. Then MW2 starts and then requires an update, restarts and then shaders.
That’s right, one time it took launching FOUR times and two sets of shaders just to start playing.
It is now uninstalled and is one of the few games on steam that I reviewed just so I could complain about this stupid design. Feels good to vent again because I had a ton of fun that made restarting twice annoying but tolerable, but always launching twice and sometimes more is just ridiculous.
I would bet the main launcher’s shaders that then closes to launch MW2 is doing the Warzone shaders. Before MW3 came out it would just do shaders once for both Warzone and MW2.
You should clarify that whenever there’s an update, you update the game through Steam like normal, then when the update is complete, you load the game up only to see a pop-up that “Update requires restart” that forces you to close the game and restart it. Why does it need to start and then restart after an update? The game isn’t started when you update it, why do we have to start it after the patch just to have to immediately close it and start it again?
I’m feeling this one.
Have CoD MW2 on steam because it is one of the few games that I can do cross play with a friend who only plays on consoles and I’m on PC. They changed the steam launcher with CoD MW3 to some combined thing that launches, then I pick MW2 and the new launcher closes and then starts MW2 from scratch.
Yes, the launcher launches so that it can close and open MW2 like it used to.
But the best part is that CoD on PC does the thing where the game loads, tells you it has and update and requires a restart, Then when it restarts it has to update shaders. The best part is that both the stupid launcher and MW2 have separate updates and shaders. So the worst one was launcher has an update and has to load twice and complete shaders. Then MW2 starts and then requires an update, restarts and then shaders.
That’s right, one time it took launching FOUR times and two sets of shaders just to start playing.
It is now uninstalled and is one of the few games on steam that I reviewed just so I could complain about this stupid design. Feels good to vent again because I had a ton of fun that made restarting twice annoying but tolerable, but always launching twice and sometimes more is just ridiculous.
Does it also recompile shaders every single time you start the game, even if nothing about your hardware or software changed, like Warzone did?
That was infuriating
It is the same launcher as Warzone!
I would bet the main launcher’s shaders that then closes to launch MW2 is doing the Warzone shaders. Before MW3 came out it would just do shaders once for both Warzone and MW2.
You should clarify that whenever there’s an update, you update the game through Steam like normal, then when the update is complete, you load the game up only to see a pop-up that “Update requires restart” that forces you to close the game and restart it. Why does it need to start and then restart after an update? The game isn’t started when you update it, why do we have to start it after the patch just to have to immediately close it and start it again?