Vanguard, the controversial anti-cheat software initially attached to Valorant, is now also coming to League of Legends.

Summary:

The article discusses Riot Games’ requirement for players to install their Vanguard anti-cheat software, which runs at the kernel level, in order to play their games such as League of Legends and Valorant. The software aims to combat cheating by scanning for known vulnerabilities and blocking them, as well as monitoring for suspicious activity while the game is being played. However, the use of kernel-level software raises concerns about privacy and security, as it grants the company complete access to users’ devices.

The article highlights that Riot Games is owned by Tencent, a Chinese tech giant that has been involved in censorship and surveillance activities in China. This raises concerns that Vanguard could potentially be used for similar purposes, such as monitoring players’ activity and restricting free speech in-game.

Ultimately, the decision to install Vanguard rests with players, but the article urges caution and encourages players to consider the potential risks and implications before doing so.

  • paraphrand
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    4 months ago

    An open source and popular MOBA would have an even larger problem with cheating and bad actors.

    Edit: people are missing the point, and I didn’t state it fully.

    What open source games have moderation teams and support teams? What open source games want to deal with ban evasion? What open source games want to deal with the notoriously toxic MOBA communities?

    • @Voyajer
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      174 months ago

      Security through obscurity clearly isn’t working anyway

    • @tabular
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      4 months ago

      The creation of cheats would be easier in principle but maybe in knowing than then you wouldn’t design a game where you trust the client in the first place. For example; don’t tell the client the location of every (unseen/unheard) player on the map in an FPS.

      Perhaps there’s an alternative to addressing cheating which hasn’t been explored. Conventional wisdom was pirates are basically people wanting stuff for free so you should invest in DRM to force them to pay for it - now some treat piracy as a service problem where they instead need to offer a better user experience. I think it’s worth investigating if some cheaters would be better satisfied with built-in cheats, and if some non-cheaters would be willing to fight some uneven battles if they knew that’s what they were getting into.

    • @[email protected]
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      64 months ago

      By that logic any sever running something open source like Linux would be more vulnerable than say, Windows.

      • paraphrand
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        4 months ago

        I’m not saying it’s because of the source code. It’s because it’s not a commercial product where there is monetary incentive to police the activity of the community.

        How many open source games have support teams and moderation teams?