CD Projekt has confirmed it’s “considering” multiplayer elements for its Cyberpunk 2077 sequel during an update on the …

  • Bizzle
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    1411 months ago

    Don’t 🥲

    • @adam_y
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      611 months ago

      My first reaction too… But I’ve been playing Cyberpunk as a tabletop for years, and my second instinct is… As co-op/pve it might be pretty cool.

      Imagine you and your pal doing a heist together, covering each other, hacking systems and blasting holes. Could be cool.

      • espiritu_p
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        111 months ago

        Yep.
        I would be in for Co-op Multiplayer too.
        But please don’t try to create a MMO experience with PvP elements.

    • AlwaysNowNeverNotMe
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      11 months ago

      I could maybe see some sort of watchdogs esq hacking multiplayer, where rather than actually invading as a hacker and crouching in a corner close enough to the player to “hack” them, you control police scanners, gang networks, traffic bollards, vehicles, etc. with the goal of killing the player. Obviously with some sort of opt in to the invasion list. Maybe a choice greenlights you for execution until some condition is met, or a high risk escort mission that rewards a bonus for maintaining network connection throughout.

      But if it’s an FPS style multiplayer it would be a complete waste of effort. The genre is tired and full of strong competitors who have been making that sort of game for decades and long ago sacrificed any semblance of a single player campaign. Not to mention that CDPR are not experienced in the genre or architecture required.

      • ampersandrew
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        11 months ago

        The Game Awards’ “best multiplayer” went to an RPG this past year, which was also most people’s game of the year. It’s not Mass Effect 3’s horde mode; it’s literally just taking the multiplayer element of the tabletop experience and putting it into a video game. In 2077, by way of having no control of any kind of squad, they essentially made it so that the player character was always a Solo class. An eye toward having a squad or party of some kind would lend itself quite well to slotting in additional players and other classes. I would be happy to see more RPG developers consider that this should be the default form of multiplayer in any video game adaptation of the genre rather than whatever BioWare has done since Neverwinter Nights.

        • AlwaysNowNeverNotMe
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          411 months ago

          A co-op multiplayer wouldn’t work well in a game with time perception dilation. If it was well implemented it would be worth the trade off, but would be astoundingly ambitious for a studios first multiplayer title.

          Larian had two strong test swings before knocking bg3 out of the park.

          Now, if they wanted to make a turn based cyberpunk ttrpg style game I would break my rule about preordering.

          • ampersandrew
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            211 months ago

            CDPR had a test swing; they just didn’t bring it to market. There are plenty of ways to skin that cat when the game is otherwise in real time, not the least of which is VATS with an action point system.

            • AlwaysNowNeverNotMe
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              211 months ago

              Yea if we’re talking about introducing Bethesda mechanics of any type to a CDPR game I’m out. Comparing Sandevistan to VATS is like comparing a Ferrari to a unicycle.

              • @adam_y
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                411 months ago

                Ok, problem solving… When someone activated their sandevistan, time slows down for all other players… All of a sudden they feel like they are moving in treacle. The player(s) that activated it move normally.

                A change in perspective is all that’s needed.

                • conciselyverbose
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                  111 months ago

                  There’s no path to that being remotely playable.

                  No one else mentioned that because it’s a truly horrific idea.

                  • ampersandrew
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                    311 months ago

                    There are implementations of time dilation in multiplayer in the past. Max Payne 3 would do it only for other players who were close enough and/or looking at it. F.E.A.R. would have a slowdown device that one player in the match could have at a time. If there’s any kind of reasonable limit on activating the time dilation, interruptions become infrequent and more than tolerable as it gives you and your party a tactical view of the encounter.

                  • @adam_y
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                    311 months ago

                    Here’s a link to a 20-year old mod that pulled it off.

                    The Specialists

                    How’s that for a path?

              • ampersandrew
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                311 months ago

                CDPR has been doing Bethesda-but-better for about a decade now, and you’re being quite overdramatic.