I’ve been a DM for about 3 years, and have predominantly run one-shots and short campaigns in DnD5e and PF2e. I have a player who persistently builds primary caster based characters, but then won’t do anything in combat but “I stab it with my dagger.” They rarely use cantrips, and basically won’t cast a leveled spell unless I suggest it immediately before their turn. They seem to enjoy playing despite the fact that they’re far too squishy to be a front-line melee character and don’t utilize most of their class features. I’ve talked with them explicitly about how their play style seems to be discordant with the kind of play they want to do, and that maybe next time they should try a paladin/champion or a fighter/rougue subclass with some minor casting. They agreed at the time that sounded like a good idea, but low and behold showed up to the next one-shot with a primary caster, and over 3 hours of play and 3 combats never cast a single spell, including a cantrip.

I enjoy playing with this persons as a whole. They are engaged in the fiction, and are particularly engaged during exploration activities. They tell me they also find combat quite fun, and they are requesting I run a mega dungeon in the near future.

As a general rule, I like to let people play how they have the most fun, but issues have arisen with this play style. Namely, all of my TPKs have been associated with this player charging a squishy character directly up to a significantly stronger villain and continuing to stab it with a dagger until they went down, significantly hindering the party in the action economy and resulting in a TPK. I feel I have to intentionally weaken all of my encounters to keep the party feasible in the face of such mechanically poor combat choices.

What else can I do to help drive this individual towards melee builds, and/or help encourage them to change their play style to better suite the caster classes they choose?

  • @[email protected]
    link
    fedilink
    311 months ago

    Yeah, that’s a fair criticism. Maybe you could ask your players which way they would prefer? Give them the option to build new characters, or if they want, keep their current characters for a price.

    I also wouldn’t do this without talking to the offending player and making sure they are cool with it and that it isn’t a “punishment” as much as you trying to help them build something that works well for their play style. It might give the players an interesting “living backstory”

    Best wishes! DnD is such an awesome thing and I love hearing other people’s experiences both as players and GMs!

    • @godzillabacterOP
      link
      211 months ago

      Oh, absolutely, there was going to have to be a discussion well before I would be willing to do that. I’d never take unilateral control of a player’s character like that

    • @[email protected]
      link
      fedilink
      111 months ago

      I wish I had that option in a previous campaign.

      We even had a rule set, if your character dies, you can reroll a new character. Same level. Gearing would be similar (in power, not the same gear).

      I hated my character. Mechanically I just did NOT enjoy playing them.

      Being a mentally ill character (GOO warlock, Cthulhuesque patron of madness, part of the pact) I turned to depression, fool hardy risks, etc. The DM just would NOT let that character die.

      I just wanted to play a character that better fit the party and campaign. Having a “Face” character in a campaign with a stupid barbarian (both player and int score) that solved every problem with a great axe, and if there wasn’t a problem created one, was useless.

      Got stopped by guards at the gate of a new town? Instead of just talking for 30 seconds, the party wound up jailed and forced into trial by combat. It didn’t end well. Then I (the host for every session, but not DM) changed jobs and schedules and no one else would host so it died.