While the presentation still doesn’t feel quite right in the remake – it’s like an external team using brand guidelines to come up with ‘something Mario’ – there are some significant additions here.
Thankfully, while most of its early levels are virtually identical to the original, the game’s fourth world is entirely new to the Switch version – the first of two new worlds in the remake – and it does introduce some original mechanics. The remake also introduces a co-op mode and a casual difficulty, which adds checkpoints, though we can’t imagine many older players will need it to be any easier.
I don’t remember the year, but I had SMW on the game boy advanced so it was rereleased then.
Oh yeah, I remember that! Dang, that was a long time ago…