• Dem Bosain
    link
    fedilink
    English
    29 months ago

    I’m sure there was some trickery going on behind the scenes, and it wasn’t a true reflection.

    • bruhduh
      link
      English
      2
      edit-2
      9 months ago

      Yes, it was cubemaps and with mirrors it was exact same rooms with npc copying your moves, but it looked really good, and no need for rt hardware when we got same picture, remember half life 2 reflections and light, nowadays when AAA game dev make game with such graphics it requires ray tracing and dlss to run properly

      • @jj4211
        link
        English
        29 months ago

        While true for straight up reflection and glass the raytracing doesn’t do much despite being much more expensive, it is just jaw dropping to see refraction and indirect lighting. Before to have indirect lighting be vaguely credible it had to be all fixed and baked into the textures. Now we can do that with destructible stuff and moving light sources.

        • bruhduh
          link
          English
          19 months ago

          You’re absolutely right, but nobody would use ray tracing with destructible stuff because nobody makes destructible stuff like in red faction nowadays