I’ll second that… I always found PS1 3D games to be pure eye-cancer even when played on a CRT TV back in the day. N64 was good-but-not-great by comparison.
The first time I thought I was seeing real life on the screen was NFS3 on PC, which… well, looking back, I was clearly wrong, but it’s decent-looking at least. The next time was when I briefly mistook my cousins playing NFL2K on Dreamcast for a Christmas day football game back in '99, and I feel like that generation of console (Dreamcast/PS2/Gamecube/OG XBox) is about where 3D games are, graphically at least, still palatable.
Yeah, pretty much right with you. N64 had the perspective correct texture mapping and more precise geometry calculation which did wonders for it to be good. The low geometry and tiny textures still made it like you said ‘good, not great’, and I’ll concur that the generation you cited is the key part where I didn’t feel like a step back from 2D games graphically.
I’ll second that… I always found PS1 3D games to be pure eye-cancer even when played on a CRT TV back in the day. N64 was good-but-not-great by comparison.
The first time I thought I was seeing real life on the screen was NFS3 on PC, which… well, looking back, I was clearly wrong, but it’s decent-looking at least. The next time was when I briefly mistook my cousins playing NFL2K on Dreamcast for a Christmas day football game back in '99, and I feel like that generation of console (Dreamcast/PS2/Gamecube/OG XBox) is about where 3D games are, graphically at least, still palatable.
Yeah, pretty much right with you. N64 had the perspective correct texture mapping and more precise geometry calculation which did wonders for it to be good. The low geometry and tiny textures still made it like you said ‘good, not great’, and I’ll concur that the generation you cited is the key part where I didn’t feel like a step back from 2D games graphically.