• @echo64
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    2711 months ago

    So whilst you obviously feel this way, it’s good to hold perspective. Mario Wonder sold north of 12 million copies. It was a massive success.

    If you’re projecting from that, you should be projecting success even if you don’t like it. I didn’t even play it because it seems totally not for me. But it’s silly to look at that success and say ,oooh, that’s not good for them"

    • @slimerancherM
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      511 months ago

      An upvote for you, because you used “whilst” 😁

      Out of curiosity, why did it seem not for you?

      • @echo64
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        311 months ago

        oh it’s very personal to me, not objective reasons at all.

        I just didn’t grow up with 2D Mario so I find the controls fairly annoying for 2D Mario controls (which everyone who has muscle memory loves so y’know, not objective it’s still good controls for people who like them). And everything else seemed like gimmicks on top of that. Which I liked in games like the Rayman Legends, but not when it’s built on a foundation I’m not into

        • @slimerancherM
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          111 months ago

          Makes sense. I don’t have much nostalgia for 2D Marios too, and prefer 3D Mario over 2D one (having only played Mario Odyssey in 3D). Maybe that’s why I didn’t get Wonder day 1. Will still get it though.

          Rayman Legends was really great! I keep hoping for a new one.