• @[email protected]
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    59 months ago

    It’s pretty good for telling you things will be locked off, but very bad at telling you what will be locked off. I nearly didn’t go to the creche at all, because the warnings made me think that was Act 2 through that doorway.

    Co-op was an absolute bug-fest. Performance was appalling on PS5, crashes all over the place, and worse, players are likely to miss out on any real links with companions because of how reputation is dished out. It’s an interesting mode to have, but it’s objectively a worse experience than single player.

    And yet despite all that, it’s still probably the best game of last year. And last year had a lot of good games.

    • @[email protected]
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      49 months ago

      I learned my lesson. I’m used to some crpg and knowing that I would get locked out of quests if I do certain things, but it makes sense contextually. Here I just didn’t get why Halsin would be dead, but later I learned about “time-sensitive” quests and just to be safe I started doing everything before leaving the acts.

      • @[email protected]
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        19 months ago

        Yeah, there was a lot of misinformation about the “time sensitive quests” that lead to me trying not to take too many long rests. Long rests are essential for companion progression because they only do their stuff at night, and only one at a time at that.

        I think there’s only one in the game that’s dependent on rests (someone in a cave with poison), and it gives you a warning before it happens. The rest of it is failed by leaving the area, and I think the only one that’s easy to fail (no warnings given at all) is the inn fire in act 1.