More concretely, I’m asking this: why aren’t applications compiled fully to native code before distribution rather than bytecode that runs on some virtual machine or runtime environment?

Implementation details aside, fundamentally, an Android application consists of bytecode, static resources, etc. In the Java world, I understand that the main appeal of having the JVM is to allow for enhanced portability and maybe also improved security. I know Android uses ART, but it remains that the applications are composed of processor-independent bytecode that leads to all this complex design to convert it into runnable code in some efficient manner. See: ART optimizing profiles, JIT compilation, JIT/AOT Hybrid Compilation… that’s a lot of work to support this complex design.

Android only officially supports arm64 currently, so why the extra complexity? Is this a vestigial remnant of the past? If so, with the move up in minimum supported versions, I should think Android should be transitioning to a binary distribution model at a natural point where compatibility is breaking. What benefit is being realized from all this runtime complexity?

  • @aluminium
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    61 year ago

    If the hardware could understand Java bytecode

    This actually existed on ARM to improve performance of java games on pre-smartphone area phones, it was called jazelle.

    • lightrush
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      1 year ago

      This name rings a bell. Was that used along with J2ME?

      • @aluminium
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        31 year ago

        Probably, but I have never used it. I only found out about it when researching about AoT compiling for Java and thought - hugh, neat idea.

        • lightrush
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          1 year ago

          Related - something I learned during a research course at uni - the shifting of some functionality from software to hardware or the other way around has happened on many occasions. It all depends on how the tradeoffs between performance, optimization, cost and so on shake out.