• Deceptichum
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    -67 months ago

    From the sounds of it, the AI wasn’t really necessary for this as the levels could have been recreated manually from watching the footage alone.

    • TWeaK
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      77 months ago

      I disagree, it absolutely was necessary. The AI tool it was based on (Graphite) creates a frame-perfect emulation of control inputs. While it would technically be possible to manually do it, doing so wouldn’t be practicable. Even with the tool, it would take much more effort to actually build the level around the player view, and if they automated that then fair play to them.

      • Deceptichum
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        37 months ago

        You don’t need player inputs to work out the scale and shape of a map.

        • TWeaK
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          47 months ago

          Again, you’re ignoring what is practicable. You could in theory rewrite the game from scratch, but that’s just not practicable.

          • Deceptichum
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            7 months ago

            People manually recreate shit all the time for a hobby.

            And an F-Zero course is far less complicated than say a 1:1 recreation of a city in Minecraft. Shit having those round sprites on the border of the map already give you a perfect staging point for scale.

            • @TwilightVulpine
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              27 months ago

              Maybe but it would also be immensely more time consuming. Why not use AI to accelerate the process?

            • @woelkchen
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              17 months ago

              People manually recreate shit all the time for a hobby.

              Have at it then.

    • @woelkchen
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      17 months ago

      levels could have been recreated manually from watching the footage alone.

      The point was to explicitly not just eyeball it but to be as close to pixel perfect as possible. A manual recreation may have been very accurate but certainly not 99.9%.

      Your method would be a remake, this is restoration of the original.