I’m playing a campaign that’s LotFP plus slot based encumbrance house rules, and I’ve been disappointed in a lot of hexcrawling rulesets I’ve seen from the OSR. I particularly don’t like Black Hack type usage dice / the Necropraxis overloaded encounter die, and that seems to be where thought has coalesced, with Errant being an example of a game that goes all in on that.

So I was delighted to discover that 1e AD&D has a supplement with workable mechanics for temperature (including wind chill!), foraging, hunting, etc. I need to massage it a little to fit into the LotFP skills system because it comes with its own but on the whole I’m excited that I have a way to go inside hexes and give players meaningful decisions about how they dress, where they camp, etc.

What about y’all, what material have you been reading recently?

  • GHostLPs
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    21 year ago

    I’ve been on a Castles & Crusades kick lately. It’s nice being able to break out all the old modules I grew up with without having to jump through a bunch of hoops to make them play “right.” Reading through stuff like Castle Amber, Needle, and Secret on Bone Hill has had my mind racing and giving me a huge push towards running games again. It’s been great!

    Between that and Sandbox Generator I’ve been able to put together a mountain of content for my players to poke at as they see fit.