Rumors of Xbox not wanting to continue their hardware are now confirmed to be false.

  • @MeekerThanBeaker
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    147 months ago

    I don’t know why you were being downvoted. It’s true. FPS is the developers decision. If a game had like 9 pixels on screen, they could make that game do ultra high framerate.

    Developers usually prefer better graphics over framerate however. I just hope that more games allow the choice between graphics, framerate, and a balance between the two… like with Hogwarts Legacy.

    • Dariusmiles2123
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      -57 months ago

      It’s funny that you enjoy these settings.

      Personally I hate these as I’d just want to play the game the way the developers wanted me to play it. I hate that PC influence.

      I guess everyone is different 😅

      • @[email protected]
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        57 months ago

        So you hate that PCs are more capable and can display better graphics at higher framerates and have rationalized it to yourself that worse graphics and framerates on a console are “how the developers intended”.

        I can understand not wanting to tinker with settings and just load a game up and know what to expect in terms of graphics and framerate, but I just cannot disagree more with what you are saying here. Building games to console limitations and not even giving the option for fidelity or framerate just seems like a step backward.

        • Dariusmiles2123
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          47 months ago

          You have a point.

          Personally, I was mostly thinking about these options for games developed mostly for consoles.

          It’s true that I hadn’t taken into account that some games are developed for pc and downgraded for consoles.

          Still, even for such a game I would want the developers to think about their perfect ratio between fidelity and performance.