• [email protected]
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    1011 months ago

    There was a game that came out a few years ago that scanned in most of its rocks for photorealism. I can’t recall the name. EA was the publisher, I think?

    • @Vee4
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      811 months ago

      I think the newer Star Wars Battlefront games did that.

    • @[email protected]
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      811 months ago

      Tons of games do that now. Usually they get scans and models from other companies, like Quixel Mega scans. It makes for a relatively fast workflow. Pretty much any photo-real game is doing something like this, it’s just more affordable than paying people to digitally sculpt rocks by hand.

    • R0cket_M00se
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      511 months ago

      UE5 uses mega scans of real world assets.