- cross-posted to:
- playstation
- [email protected]
- cross-posted to:
- playstation
- [email protected]
No Sega, a remake of a, admittedly great, nearly 25 year old game is not a triple A game but does make you sound like a quadruple A-hole.
No Sega, a remake of a, admittedly great, nearly 25 year old game is not a triple A game but does make you sound like a quadruple A-hole.
AAA or not, Crazy Taxi was an arcade game so we can only hope they don’t veer the taxi off a cliff, or do veer it off a cliff (pun intended) as is appropriate for a good Crazy Taxi game!
AAA simply means a huge ass budget. Most AAA games stick to tried and true formulas because they are less risky
Deus Ex, Doom, Mortal Kombat, Mario, Need For Speed, Sonic The Hedgehog, Tomb Raider etc. all have had AAA reboots and not always following the same formula as the originals. AAA games tend to chase the latest trends, reboots included. This isn’t to say all AAA reboots fail.
True about Deus Ex. But then the original was very much an early 2000s PC shooter (which do not work on consoles) and Invisible War was a disappointment.
The first reboot didn’t change the gameplay all that much. It was more of a story-necessity to do a reboot: Armageddon ended with all the fighters dead. Ditto with MK11 but MK1 did change up the gameplay a bit more.
Mario? Mario as a franchise never really has been rebooted. Certain genres of Mario have though, like New Super Mario Brothers on DS.
Oh boy…are you talking about 06 or Boom? Actually it doesn’t matter… Both are examples of how not to reboot a franchise.
The tomb raider reboots (both of them) do kinda make sense as all three eras are completely different gameplay styles.
Can’t comment on NFS, never really paid attention to the franchise.