Am a professional game developer I can guarantee you that the quality of the code base of the average AAA game is no better than a small studio. It’s at times a lot worse, it’s just got better documentation or a bigger knowledge base. I hear the current call of duty engine is a nightmare to work on.
They can’t strip it out cos it’s the foundation of the engine, and I know they still use some form of the original engine so it’s probably still there.
I’m aware, though these days it’s more like published by heavily “Yeah I’ve played games, I was the best at pong in elementary school” shareholder influenced publishers and devs that make totally out of touch decisions and then lay off all the staff that were responsible for anything in the game considered good right after the game gets bad press.
I would assume so by now. Valve patched it initially for Linux users via proton but I remember my windows friends complaining about it when the game released. The last time they played to assist another friend who had just started was when the arena update came out and I didn’t hear any complaining then. If they still have it with the dlc coming soon I’d be surprised. On previous titles I would expect them to stop patching after the dlc has been out for a bit, but they did patch the previous titles a while after elden ring came out when someone found a critical security flaw in the network code that affected all of them.
I wouldn’t say FROM SOFTWARE’s games are AAA like other AAA studios.
What does that even mean… Elden ring is as AAA as it gets.
Quality of the code base? Dunno.
Am a professional game developer I can guarantee you that the quality of the code base of the average AAA game is no better than a small studio. It’s at times a lot worse, it’s just got better documentation or a bigger knowledge base. I hear the current call of duty engine is a nightmare to work on.
Does it still contain remnants of Quake 3 or have they finally gotten rid of them?
They can’t strip it out cos it’s the foundation of the engine, and I know they still use some form of the original engine so it’s probably still there.
Other AAA games have hand holding I guess…
AAA literally just refers to games published by big publishers that are large scale and have huge budgets.
And most of them are shit
I’m aware, though these days it’s more like published by heavily “Yeah I’ve played games, I was the best at pong in elementary school” shareholder influenced publishers and devs that make totally out of touch decisions and then lay off all the staff that were responsible for anything in the game considered good right after the game gets bad press.
For all the “From Soft games don’t hold my hand” I see, it sure seems like everyone just uses a guide anyway.
“But I didn’t” Yes you did.
Ok sure… Let’s say bugs and incomplete development, shit performance on latest hardware, fixes in a future update tba instead.
This is a genuine question, not a “gotcha” shitpost or w/e because I haven’t played it a while. Did the microstutter in ER get fixed?
I would assume so by now. Valve patched it initially for Linux users via proton but I remember my windows friends complaining about it when the game released. The last time they played to assist another friend who had just started was when the arena update came out and I didn’t hear any complaining then. If they still have it with the dlc coming soon I’d be surprised. On previous titles I would expect them to stop patching after the dlc has been out for a bit, but they did patch the previous titles a while after elden ring came out when someone found a critical security flaw in the network code that affected all of them.
Tbh I have over 250 hours in elden ring and I didn’t even know what you’re talking about.