- cross-posted to:
- playstation
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- cross-posted to:
- playstation
- [email protected]
The main focus of Infinity is a live service offering, which is all told via the modern-day story. To start, Infinity will launch on the same day as Red and will contain several features that you would expect from a live service.
‘The Exchange’ will be the item shop, offering players the opportunity to purchase daily and weekly in-game cosmetics for Red’s two protagonists, Naoe and Yasuke
We don’t even have a gameplay trailer but we already know it’s a live service single player lmao. Hard pass.
Assassin’s Creed is not relevant enough to justify a live service game but I’m not surprised ubisoft didn’t stop halfway through production to change course.
Not relevant enough? Valhalla made Ubisoft $1 billion. It’s one of those games that sells to the type of person who only buys a couple of games per year alongside sports titles and Rockstar games.
Valhalla was one of the few games that launched on newer consoles, with visual enhancements over the previous gen, which may have had something to do with it. People were looking for something that would take advantage of the hardware they just sank a lot of money on and there weren’t many choices on the market at the time.
I’d say Mirage, the more recent game, should be indicative enough of the health of the series and made them $250 million, which is still good but not Valhalla level.
I’m assuming that this one will perform better because a Japan game is what people have been clamoring for this whole time, but I think this is still going to demonstrate a downward trend for the series overall.
Ghost of Tsushima 2 is rumored to be announced sometime soon, though, and that’s what I’m holding out for.
That’s just a prettier AC…
Assassin’s Creed has just been doing numbers basically since forever, which is why Ubisoft turned into a machine that puts out one of those games every year. Valhalla was no exception. Mirage, however, is the exception. Ubisoft showed their lack of confidence in the title by pricing it lower. It was no secret to those who followed its development that it was spun out of a DLC for Valhalla, and reviews reflected the amount of effort Ubisoft put into it.