I’m the author 😅
“Slippery” would mean that it takes a long time for your velocity to drop once you release input. So the choice for the deceleration curve is to drop velocity fast so that things don’t feel slippery (and arguably feel more responsive instead).
I’m the author 😅 “Slippery” would mean that it takes a long time for your velocity to drop once you release input. So the choice for the deceleration curve is to drop velocity fast so that things don’t feel slippery (and arguably feel more responsive instead).
It feels like deceleration is very slidy in your example video though. Like you have socks on a tile floor and you’ve decided to stop and slide.
Ah I see what you mean. I may have the time it takes to stop too high for the example, but it’s configurable.