• @[email protected]
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    410 months ago

    It’s useful for modularity and consistency.

    If you have a fireball attack, explosion attack, and laser attack, it’s better to just use a particle emitter for each. You can reuse scripts in this case.

    You might want to add additional effects, maybe particles being emitted at the source when it first fires or from the beam when it’s turned off. This would be a bit more simple if everything’s just a particle effect.