Outer Wilds changed my life then Tunic changed it again

Edit: Game Recommendations by the people in the comments:

And some game recommendations by me to add on to the post:

  • Taiji
    • A 2D puzzle game where you slowly unravel how to solve each different element of the puzzles, eventually culminating in a massive puzzle gauntlet. Basically identical in concept and execution to The Witness, but still very much its own unique and fun game.
  • The Golden Idol
    • A puzzle game where each level you must examine a scene to figure out exactly what happened, eventually piecing together the full story over several levels. Don’t let the art style put you off, it’s an incredibly well done game. Most similar to Return of the Obra Dinn in concept.
  • Stories: The Path of Destinies
    • an action RPG with a branching choice-driven storyline, but not every story has a happy ending… You’ll piece together the true story over multiple playthroughs and eventually find the one true path. It wasn’t a particularly life-changing game but it was still a lot of fun and worth checking out if it sounds interesting!
  • @[email protected]
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    10 months ago

    Not particularly. Also, Tunic really shouldn’t be on the list.

    Games like Tunic or Kingdom Come, you get better at the game as you learn more. With total knowledge of the game comes mastery of the gameplay.

    The rest of the games on this list, there’s effectively no gameplay once you know everything about the game. With total knowledge of the game comes an end to the gameplay, because knowledge literally is progression in the game. None of those more so than Outer Wilds, in which a casual replay would literally let you skip to the end of the game with no tricks, because the entire game has no progression mechanics at all. Once you know how to finish the game, you can just do it.

    edit:
    I stand slightly corrected about Tunic.

    • Ashen44OP
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      710 months ago

      Tunic absolutely does have tons of knowledge based progression. You can skip through massive chunks of the game simply because you have knowledge the game withheld from you. As you collect manual pages throughout the game you learn new mechanics that have always been there from the start, you simply didn’t know how to access them. A big example of this is accessing the hub, which is a massive game changing discovery halfway through the game that you can access in the first 60 seconds.

      • @[email protected]
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        10 months ago

        Lots of knowledge-based progression, sure, but not “render the gameplay redundant” levels of knowledge-based progression. Still, I retract my statement that it shouldn’t be on the list.