• @Potatos_are_not_friends
      link
      English
      28 months ago

      I think Elden Ring was their answer. It’s way more approachable than prior games. You can absolutely skip areas to explore the rest of the massive world and overlevel. I did that frequently. Then after 50+ hours, finally took on those harder challenges. And if I gave up, I still had a lot of gameplay.

      Unlike in Sekiro where you’re definitely bottlenecked and can’t make progress until you beat the boss.

      • @[email protected]
        link
        fedilink
        English
        3
        edit-2
        8 months ago

        Does it go against the nature of the genre? Like, these games are well known for being for being excessively difficult, but I don’t think it would negatively affect them if some players were given the option to reduce that from “excessive” to “very.” It being a widely accepted aspect doesn’t make it a core part of the genre. The atmosphere, worldbuilding, and gameplay are what makes the genre, not the fact that people with jobs can’t play them. For as well as Elden Ring sold, I cannot imagine it would have sold less if more people were able to play it.

          • @[email protected]
            link
            fedilink
            English
            3
            edit-2
            8 months ago

            And I’m not saying that they should. I’m not terribly interested in Forza, and I wouldn’t ask them to include RPG elements or a deeper story to make me interested. All I’m asking is for accessibility for those of us that the games do appeal to, but are not able to play due to the difficulty. We’ve been asking for easy modes since Dark Souls 1 because the games appeal to us.

            Like, Remnant doesn’t piss me off so much because I don’t like the gameplay or story, it pisses me off because I love the gameplay and story, and am not allowed to experience it because the boss fights on the easiest difficulty have about 10 times more health and 100 times more adds than I’m capable of dealing with.