• @[email protected]
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    428 months ago

    I have a surface pro x. I can’t install Google drive on windows. I can’t install Linux. Affinity apps don’t get graphics acceleration because of some missing directX support. Neither does Blender, or Fusion360. Darktable and Rawtherapee only work under emulation. How is this a $1000+ laptop? All those things work flawlessly on an underspecced base MacBook air with 8GB of RAM (up until you need to use all the ram to keep five chrome tabs open anyway).

    I know there’s some hyperbole here, but my point still stands: the author is right when they said that Microsoft hasn’t given up… Because it feels they’re not even trying. Apple said EVERYBODY MAKE ARM APPS NOW, and compatibility problems lasted a year. Not ten years.

    • @pycorax
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      278 months ago

      Apple said EVERYBODY MAKE ARM APPS NOW, and compatibility problems lasted a year. Not ten years.

      Because Apple’s priority has never been legacy support and backwards compatibility but Microsoft’s whole business model and key advantage with Windows is legacy support and backwards compatibility. It’s a different beast when you’re marketing to the enterprise instead of personal users.

      • @[email protected]
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        48 months ago

        Yup. Its not uncommon for Windows to have to run 20+ year old app maintained(or not) by blood and tears of some poor interns

    • @abhibeckert
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      25
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      8 months ago

      Apple said EVERYBODY MAKE ARM APPS NOW

      Uh, no. What they did is make sure x86 software still works perfectly. And not just Mac software - you can run x86 Linux server software on a Mac with Docker, and you can run DirectX x86 PC games on a Mac with WINE. Those third party projects didn’t do it on their own, Apple made extensive contributions to those projects.

      I’d like to go into more detail but as a third party developer (not for any of the projects I mentioned above) I signed an NDA with Apple relating to the transition process before you could even buy an ARM powered Mac. Suffice to say the fruit company helped developers far and wide with the transition.

      And yes, they wanted developers to port software over to run natively, but that was step 2 of the transition. Step 1 was (and still is) making sure software doesn’t actually need to be ported at all. Apple has done major architecture switches like this several times and are very good at them. This was by far the most difficult transition Apple has ever done but it was also the smoothest one.

      It’s 2024, and I still have software running on my Mac that hasn’t been ported. If that software is slow, I can’t tell. It’s certainly not buggy.

      • nickwitha_k (he/him)
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        68 months ago

        Only real issues that I’ve seen lately are upstream with QEMU, which will probably be sorted soon, if they’re not already. I’m absolutely amazed at how well they implemented the x86_64 compatibility.

        • @olympicyes
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          58 months ago

          If found that a few open source apps that are stubbornly Intel only binaries can be compiled as universal apps in Xcode. For example OpenEmu.

            • @olympicyes
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              38 months ago

              It was about 50/50, but fortunately everything that didn’t work had upgrades to universal or Apple silicon available. I imagine things were rougher for the early adopters. What surprised me the most was being able to run Windows Steam via Whisky with very little drama.

              • nickwitha_k (he/him)
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                18 months ago

                What surprised me the most was being able to run Windows Steam via Whisky with very little drama.

                That honestly surprises me too but I don’t use Macs for games.

                • @olympicyes
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                  28 months ago

                  Me neither, I use it for work and don’t need the distraction but I was curious to see how it performed. It’s impressive how far apps like Wine have come in the last few years.