“Have you ever dreamed of having a real conversation with an NPC in a video game?”, asks Ubi’s official post about it. And what all people who make this fail to understand that the answer most normal people give if they think about it is “Erm, probably no, actually?”
So, you have to type random questions and the AI gives random answers like any other chatbots?
That seems incredibly pointless because the NPC will just make up responses that may or not be accurate in the game world.
Like, ask it how to complete a mission or for advice, and it might give random shit that doesn’t work in the game.
A limited amount of pre written interactions would at least all be relevant to the game.
It seems like they just want to avoid paying writers to fill their empty open world games.
Edit:
No it’s worse… You have to use a mic and speak out loud to the NPC…
Like, imagine how shit it is trying to talk to an automated AI customer service phone line.
Like, imagine how shit it is trying to talk to an automated AI customer service phone line.
“I need some help with this quest, I’m stuck at the part with the Old Mayor’s House.”
“Have you tried entering the Old Mayor’s House?”
“Yeah. That was like four objectives ago.”
“I see. To enter the Old Mayor’s House, you may be able to use the front door.”
“Yes…I’ve already gotten in there, found the mirror, solved the riddle in the parlour, and found the hidden switch by the painting. But there’s nothing in the secret room.”
“I understand how that could be frustrating. Perhaps you should speak with Gary the Farmhand.”
“I’m sorry to hear that, <playername>. I’m only here to Welcome to the Farm, Gary the Farmhand. I’m <playername>. You should see the Old Mayor! I hear he’s looking for a strong <playerrace> from !ERROR in row 28”
It’s lazy “development” in the interest of saving time and therefore cost of development for Ubisoft.
That’s all there is to it. They probably aren’t even trying to train it in the context of the game world, just take existing models and run a few phrases to show that it “works”.
So, you have to type random questions and the AI gives random answers like any other chatbots?
That seems incredibly pointless because the NPC will just make up responses that may or not be accurate in the game world.
Like, ask it how to complete a mission or for advice, and it might give random shit that doesn’t work in the game.
A limited amount of pre written interactions would at least all be relevant to the game.
It seems like they just want to avoid paying writers to fill their empty open world games.
Edit:
No it’s worse… You have to use a mic and speak out loud to the NPC…
Like, imagine how shit it is trying to talk to an automated AI customer service phone line.
That’s what Ubi wants to put in games.
“I need some help with this quest, I’m stuck at the part with the Old Mayor’s House.”
“Have you tried entering the Old Mayor’s House?”
“Yeah. That was like four objectives ago.”
“I see. To enter the Old Mayor’s House, you may be able to use the front door.”
“Yes…I’ve already gotten in there, found the mirror, solved the riddle in the parlour, and found the hidden switch by the painting. But there’s nothing in the secret room.”
“I understand how that could be frustrating. Perhaps you should speak with Gary the Farmhand.”
“You are Gary the Farmhand.”
“Try the steps in this wiki which should fix the issue. https://www.ubiverse.com/kb/entering-old-mayore-house.htm”
“Fuck you’re dumb.”
“I’m sorry to hear that, <playername>. I’m only here to Welcome to the Farm, Gary the Farmhand. I’m <playername>. You should see the Old Mayor! I hear he’s looking for a strong <playerrace> from !ERROR in row 28”
You forgot about 20
Before eventually resorting to button prompts
It’s lazy “development” in the interest of saving time and therefore cost of development for Ubisoft.
That’s all there is to it. They probably aren’t even trying to train it in the context of the game world, just take existing models and run a few phrases to show that it “works”.