Alas, the live service, bane of the patient gamer.

I picked up the original Super Mario Maker on WiiU for cheap a few years ago but haven’t really played it much (who knew that professional level designers are better at designing fun levels than internet randos?), but apparently its servers are being shut down on 8th April. (This has apparently been announced for a while but I only discovered it from recent articles about players trying to beat every level!)

Does anyone know if there’s any way to mass-download levels before the servers go offline? Is it just a case of manually downloading all the top levels one by one? Should I just play it intensely for two weeks assuming it’ll then be reduced to the default levels regardless? Are there third-party tools to download levels on Cemu instead?

  • @[email protected]
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    38 months ago

    I guess you could say that the consumers chose to buy the game, knowing that it had a dependency on an online service that they weren’t being charged an ongoing cost for. Obviously that’s a bit of a cop-out answer, but I I agree with you that if game companies shut down their servers, they should release the server code. Or at very least the API of the server so that it can be reverse engineered more easily.

    • ɔiƚoxɘup
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      08 months ago

      Perhaps a class action lawsuit could set that precedent.

        • ɔiƚoxɘup
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          18 months ago

          Users paid, and no longer play.

          Seems kinda theftish.

          IANAL.

            • ɔiƚoxɘup
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              18 months ago

              Surely. I’d wonder if it is deemed enforceable by a federal judge. I guess it doesn’t matter with this supreme court.