This is a really good interview. tl;dw is…

  • their next game was going to be D&D, but they changed course and are doing something else now
  • Vincke has a vision for “the one RPG to rule them all”, and each of their past three RPGs is a step closer to it
  • the next game is not going to be that master vision but one step closer toward it, with their previous 3 RPGs proving out emergent design/multiplayer, story and consequence, and personal stories/performance capture, respectively
  • Vincke would like to have this next game done in 3 years compared to BG3’s 6 year development cycle, but realistically expects 4 years, as long as there isn’t something like COVID-19 or a war in Ukraine to impede their progress
  • @[email protected]
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    38 months ago

    Those decks were for competitive play. They wouldn’t let me run proxies.

    My moral: Don’t give WotC anymore money, ever. Fuck 'em.

    • @[email protected]
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      18 months ago

      This is why I bailed out of Standard, finally. I’ve moved entirely into Limited.

      I’ll still do pay-to-play with drafts of new sets here and there, but proxy Cube is where it’s at. My fun-to-price ratio with the game has never been better.

      • @[email protected]
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        8 months ago

        Oh, these were modern decks. Not T1 mind you, but still they destroyed the value that I had in it to me.

        I just hate that at any time they can reprint something and it’s pretty much get fucked to anyone who paid $400+ for a 4x.

        For example. Or my dude here.

        • @[email protected]
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          18 months ago

          Ah, that kind of price churn has been the norm in (lower case “l”) legacy formats for as long as I’ve been playing the game (25+ years now). It’d be reprints, bans, or just plain old power creep. Those formats have been too expensive/volatile for me for a very long time now.