• LucasWaffyWaf
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    319 months ago

    Or companies could stop fleecing basic gameplay features that have been a staple of games for many years behind a completely unnecessary pay wall. Somebody wants to use fast travel, give it to them. If they don’t, keep the option available for those who want it.

    • @TrousersMcPants
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      9 months ago

      The fast travel is in the game, the mtx is a placable fast travel point of which you have a limit of 10. All 10 are findable in game and require you to use a limited consumable item that isn’t in the mtx store every time you want to fast travel to it. The mtx are actually comically stupid decision from Capcom because they’re unironically useless if you just play the base game and serve only to drag the games reputation through the mud.

    • @Bamboodpanda
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      39 months ago

      You can buy the ferrystones for gold or loot them. They cost 10k gold. I had over 30k at level 10. Buying them is literally nothing mid to late game. You can also fast travel with carts that let you snooze or fight monsters. They are actually more interesting than ferry stones cause you get exp and loot.

      • LucasWaffyWaf
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        09 months ago

        And there’s still no good reason to let that be something you can get with real life money. That’s basically saying “Hey, you just gave us $70 to play our game, but if you think our game is too long for your patience, you can give us more money to play less game.”

    • @echo64
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      -19 months ago

      You literally can, fast travel is a part of the game. And just like in the first game it’s limited behind an item. It’s is the exact same system the series has had for a decade. Just they let rich idiots skip the system.

      Again, it’s the same exact system that was in the first game

      • LucasWaffyWaf
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        9 months ago

        That doesn’t make it any better. That’s effectively just making people pay to access developer and cheat codes. I can do that for free in Starfield with the press of a button and a short command.

        It’d be like Mortal Kombat coming out and letting people pay real life money to do an easy fatality.

        Oh wait.

        There’s no point for them to do this beyond simple greed. Nothing more.

      • @[email protected]
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        9 months ago

        They just let rich idiots skip the boring part, you mean. The main story in the first game takes about 32 hours to beat. How many of those hours are spent trekking through areas you’ve already been through before?

          • @[email protected]
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            -19 months ago

            I mean it’s clearly not what people enjoy given how many people asked for fast travel. Point remains, a good chunk of the amount of time it takes to play the game is just replaying the same areas you’ve been through before. I’m not stupid, I didn’t pre-order the game. I was just hoping they made the one change literally 99% of the people who played the first game asked for.

              • @[email protected]
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                9 months ago

                Man, can you at least acknowledge that it’s a valid position to not want to have to replay content that I’ve already played multiple times? I don’t mind spending a long time on a game. I spent like 70 hours on Nier Automata, but I wouldn’t have spent 70 hours on that if 30 of those hours were just replaying the same fighs over and over and over again.

                What franchises have been ruined by taking the boring parts out?

                  • @[email protected]
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                    9 months ago

                    This comment is so damn long, because I have to clarify my positions because the idea of charitable interpretation is completely unknown on the internet. I feel like all of this stuff is implied when I say I simply don’t want the game to be as hard, I don’t want the game to take as long, but the moment I say that, motherfuckers start saying I have the attention span of a goldfish and I just suck at video games. It’s frustrating.

                    This is the same argument I have about difficulty settings in soulslike games. The games do appeal to me, and the only thing keeping me from liking them is something totally arbitrary. And any time I bring that up, people assume the least charitable positions: “you just want it to be a mobile clicker game. You have the attention span of a goldfish.” Like, no, I just want a game that I’m deeply interested in to be accessible to me. That doesn’t mean turning on God Mode and skipping to the final boss, it means making it so that after I die to the same enemy a couple dozen times the AI eases up like in Mortal Kombat. I just want devs to have 30 hours of content for 30 hours of gameplay. I don’t want to replay the same parts multiple time for no reason other than “that’s just how the game is.”

                    And I want that to be an option, not the default. I don’t want to take anything away from you if you personally enjoy the hardcore, no fast travel, fight the same enemies a hundred times approach. I would personally like to be able to move on so I can see what happens next in the story. And that doesn’t mean that I want to simply skip every fight and watch the game like it’s a movie. There’s a middle ground there, you know? Where the game remains just as challenging, but meets the player at their level of competence and time availability instead of demanding more than many of us who want to play the game are able to give.