• @[email protected]
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    826 months ago

    One of the last industries that would actually benefit from return to office. I doubt anyone writes better code or produces better art after getting stuck in traffic twice a day every day.

    • @[email protected]
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      206 months ago

      Exactly. The main part where they’d benefit from being in an office is initial planning, story boarding, etc. That should’ve happened a long time ago, and right now they should be fixing bugs and performance issues, fine-tuning art, etc. That doesn’t require direct 1:1 collaboration, and generally benefits from an asynchronous process where QA reports issues and the individuals fix them.

    • @[email protected]
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      96 months ago

      Weirdly even if this was some vindictive way to get more overtime out of people, I believe studies suggest people who WFH are more likely to work overtime because it’s less impeding and the barrier to look at work is less (I don’t remember any studies off the top of my head). So I assume this is just a management problem as management are usually the people having trouble when it comes to WFH

      • @[email protected]
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        86 months ago

        When my family members briefly had wfh they did all of the overtime. You can do a full home cooked dinner, OT, and still have time to relax after. Breaks don’t feel like a waste of time you can’t even finish a meal within. None of these buffoons will accept that performance went up using the same metrics that they used to complain about poor performance before covid hit though.

        • @[email protected]
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          36 months ago

          Yeah, commuting wastes hours not only because of transportation, but how much earlier you have to wake up and go to sleep and how physically and mentally draining the process itself is. Takes quite a toll.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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      6 months ago

      It might be hard to get mocapping done when the actors and director and camera men are all at home doing it remotely.

      Edit: This isn’t supposed to be taken seriously, guys. Jesus.

          • @[email protected]
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            26 months ago

            What are your thoughts on face tracking for your skins? I recently saw it in action and I thought it was pretty dope.

            • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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              6 months ago

              I’d love it more if the Quest 3 had an internal camera to track my face/eye movement. 🤷🏻‍♂️

              Though I have thought about v-tubing/v-streaming and have the camera setup for it already, which I could use the face tracking with. Right now it’s used for FBT.

              • @[email protected]
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                16 months ago

                I’m considering v-tubing and I noticed you’re from yiffit, so I thought I’d ask. My best friend makes custom textures on commission for VRC players, which is how I found out about face tracking, but I wanted to hear an opinion from someone within your community since best friend is just “furry-adjacent”

      • @[email protected]
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        36 months ago

        I would imagine those are handled more like recording sessions where it’s not a 9-5 but a scheduled event. I could be wrong though I’ve never done it myself.