MrEngin33r: I ended up owning two quest 2 units one had a super small “sweet spot” and the other was quite large. It made a huge difference in terms of peripheral clarity. The Q3 pancakes are a huge improvement on both, but for the people that really hate the fresnels I wonder if they didn’t get lenses with a smaller sweet spot.
Parking_Cress_5105: I had/resold 16 Quests 2, the differences vere pretty huge between them. I use IPD 3 and some I couldn’t use as the ipd was too small. Some had big sweet spots and there were at least 3 different displays used.
But they all felt little blurry smudged, G2 has fresnels too but we’re much clearer even though the sweet spot was miniscule.
NewShadowR: This goes for quest 3 too. I had/resold 5 of them and almost every unit was different. One had visibly warmer color temp screens, one had shit mura, one had exceptionally bad glare and one had chromatic abberation very badly, another had very bad screen door effect.
punkinholler: I 100% understand that something like this can really be a turnoff for people and we all have things that annoy us. However, as someone who looks into microscopes on a regular basis, this is such a non-issue it actually made me chuckle to read it. We all have our pet-peeves though, and there’s nothing wrong with that (e.g. I hate streaming movies in Bigscreen because the sound sucks. I don’t care how great it looks, if I’ve got to listen to it in mono, I’m out. I’ve noticed that others don’t seem to have that problem when streaming in public rooms, but I’ve no idea how they get around it)
punkinholler: Yes, but your head isn’t stationary. It moves more than you’d think and it takes a good bit of practice to comfortably use a microscope for long periods without giving yourself a headache or making yourself motion sick from minute little head bobbles.
rokerroker45: I think the point is that folks who play in vr might be annoyed by the sweet spot shifting around when playing active games. Pretty much anything that involves swinging your arms or moving your feet irl inevitably shifts the HMD around. Q3 is the first headset I’ve owned where that doesn’t destroy the clarity immediately
punkinholler: I totally get that. I’m not making fun or suggesting that they’re wrong for feeling that way. My only point (such as it is) was that it’s funny how something that is a deal breaker for some people is barely noticeable to others. I don’t notice the sweet spot problem because I’m used to it for non VR reasons. Other people probably care less about audio quality than I do. Everyone’s issues are valid, it’s just funny how variable those issues can be between different individuals.
MrEngin33r: I actually also regularly use microscopes at work and I don’t think they’re a good analogy to Q2 lenses as they don’t have the same type of “sweet spot” behavior at all.
When you move your head laterally above a microscope the image stays clear but you see a little bit less of the image. That’s the opposite of the Q2 lenses where you see largely the same amount of image but the image can become much blurrier.
MrEngin33r: I ended up owning two quest 2 units one had a super small “sweet spot” and the other was quite large. It made a huge difference in terms of peripheral clarity. The Q3 pancakes are a huge improvement on both, but for the people that really hate the fresnels I wonder if they didn’t get lenses with a smaller sweet spot.
Parking_Cress_5105: I had/resold 16 Quests 2, the differences vere pretty huge between them. I use IPD 3 and some I couldn’t use as the ipd was too small. Some had big sweet spots and there were at least 3 different displays used.
But they all felt little blurry smudged, G2 has fresnels too but we’re much clearer even though the sweet spot was miniscule.
NewShadowR: This goes for quest 3 too. I had/resold 5 of them and almost every unit was different. One had visibly warmer color temp screens, one had shit mura, one had exceptionally bad glare and one had chromatic abberation very badly, another had very bad screen door effect.
punkinholler: I 100% understand that something like this can really be a turnoff for people and we all have things that annoy us. However, as someone who looks into microscopes on a regular basis, this is such a non-issue it actually made me chuckle to read it. We all have our pet-peeves though, and there’s nothing wrong with that (e.g. I hate streaming movies in Bigscreen because the sound sucks. I don’t care how great it looks, if I’ve got to listen to it in mono, I’m out. I’ve noticed that others don’t seem to have that problem when streaming in public rooms, but I’ve no idea how they get around it)
Dumb_Mod: A scope is stationary. Not something on your head you can shake out of place
punkinholler: Yes, but your head isn’t stationary. It moves more than you’d think and it takes a good bit of practice to comfortably use a microscope for long periods without giving yourself a headache or making yourself motion sick from minute little head bobbles.
rokerroker45: I think the point is that folks who play in vr might be annoyed by the sweet spot shifting around when playing active games. Pretty much anything that involves swinging your arms or moving your feet irl inevitably shifts the HMD around. Q3 is the first headset I’ve owned where that doesn’t destroy the clarity immediately
punkinholler: I totally get that. I’m not making fun or suggesting that they’re wrong for feeling that way. My only point (such as it is) was that it’s funny how something that is a deal breaker for some people is barely noticeable to others. I don’t notice the sweet spot problem because I’m used to it for non VR reasons. Other people probably care less about audio quality than I do. Everyone’s issues are valid, it’s just funny how variable those issues can be between different individuals.
MrEngin33r: I actually also regularly use microscopes at work and I don’t think they’re a good analogy to Q2 lenses as they don’t have the same type of “sweet spot” behavior at all.
When you move your head laterally above a microscope the image stays clear but you see a little bit less of the image. That’s the opposite of the Q2 lenses where you see largely the same amount of image but the image can become much blurrier.