I want a DIFFICULT competitive (non pvp) rpg with REAL money on the line.
Every 12 months you buy a character for $10, you can have a maximum of 30 hours of play time on that character for the month (with some form of real ID checking to prevent multiple accounts) and every character who dies (absolute permadeath no exceptions) kicks $5 into the kitty.
Do you go out hard early in the month to get the best loot and most xp or be patient and let other people discover this months mechanics, be more likely to survive but also more likely to fall behind the curve? Wait to learn the different types of enemies or go full Leroy? Tweak your character to suit the different meta every month or be focused and pray? The interesting part would be that once it gets down to the last 100 players, people start getting paid a % of the kitty with #100 getting free entry next season and it going up from there.
I want a DIFFICULT competitive (non pvp) rpg with REAL money on the line.
Every 12 months you buy a character for $10, you can have a maximum of 30 hours of play time on that character for the month (with some form of real ID checking to prevent multiple accounts) and every character who dies (absolute permadeath no exceptions) kicks $5 into the kitty.
Do you go out hard early in the month to get the best loot and most xp or be patient and let other people discover this months mechanics, be more likely to survive but also more likely to fall behind the curve? Wait to learn the different types of enemies or go full Leroy? Tweak your character to suit the different meta every month or be focused and pray? The interesting part would be that once it gets down to the last 100 players, people start getting paid a % of the kitty with #100 getting free entry next season and it going up from there.