Transcript

var game = new Game()
  .EnableMultiplayer()
  .EnableSpatialAudio()
  .SetPerformance(Game.Performance.HIGH)
  .ForEachBug(Bug::AutoFix)
  .GetWishlists(7000);

game.Release();
  • voxel
    link
    fedilink
    69 months ago

    well if a game heavily relie s on steam networking stack crossplay may be close to impressiblr to implement without ripping the whole stack out

    • @AnUnusualRelic
      link
      5
      edit-2
      9 months ago

      Just port Steam to the Nintendo PlayStation.