Transcript

var game = new Game()
  .EnableMultiplayer()
  .EnableSpatialAudio()
  .SetPerformance(Game.Performance.HIGH)
  .ForEachBug(Bug::AutoFix)
  .GetWishlists(7000);

game.Release();
    • kamen
      link
      29 months ago

      Yeah, that part is a bit iffy, but managers and product owners will believe it.