• @BambiDiego
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    268 months ago

    CDPR also saw no place for a crunch culture in game development… Until they did

    • Echo Dot
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      8 months ago

      Crunch is only necessary if something has already gone pretty seriously wrong, either it was feature creep or the time scales were unrealistic, or you pull a Bethesda and try to build a game that’s way outside the scope of your own ancient game engine.

      • @Archelon
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        88 months ago

        Unethical working conditions are never necessary.