I had around 150 by the time I completed the game.

Bonus question: what percentage completion do you have?

I’m sitting on 50.5% right now.

  • @macintosh
    link
    English
    -11 year ago

    I got off the tutorial island 1-2 hours ago and was walking around turning area towers on. I’ve tried to enter the caves but I die within 30 seconds any time I try, so I’ve given up until I get more hearts. So far it feels like a mediocre rom hack of breath of the wild to me. I don’t feel like I get anything out of this game that breath of the wild didn’t do significantly better, it’s sloppier and less well considered imo. (Like, why does it have so many explicit unskippable tutorials for things that BOTW already taught me naturally?)

    • @theragu40
      link
      English
      11 year ago

      I mean…you’re still in the opening of the game. The tutorials stop once you get into the meat of things. Maybe I’m just spoiled by having played Skyward Sword with its extremely pervasive tutorials, but these aren’t even something I noticed in TotK.

      You keep mentioning how sloppy it is. What apart from the tutorial issue do you find sloppy? I’d like to understand because the prevailing take on the game is that it is BotW but bigger and better in basically every way. I’m about 120 hours in and I tend to agree pretty strongly with that sentiment.

      • @macintosh
        link
        English
        1
        edit-2
        1 year ago

        Like I said, breath of the wild taught me all of the same things without popping up an unskippable text cloud every 5 minutes. The starting area of BOTW didn’t basically fall apart if you happen to not follow the intended circuit around the starting area like TOTK does (I was so confused because I went to the shrines in a scattershot order and so all the linearly designed building tutorials came in the wrong order)

        Honestly the only good part so far has been the building tutorials because they let you just figure shit out on your own, unfortunately like I said they’re almost incoherent if you go to them in the wrong order like I happened to.

        Somehow mechanically this game feels like it’s the less refined game that would later get made into something polished and refined like BOTW despite this one being made taking 6 years and recycling the same map. It feels like a very sophisticated rom hack. Lacking all the exploration I wanted from this type of game. I really am not a fan.

        • @theragu40
          link
          English
          11 year ago

          Right, so that is really only the tutorials you are criticizing. And then a “lack of polish”.

          I can’t imagine what part of the actual game mechanics feel less refined than BotW, it’s the same game mechanics for the most part. I’d love to know specificsv regarding what you feel doesn’t hit right with TotK.

          If I were criticizing some things I would argue that the fuse mechanic is clunky, and that navigating inventory for throwing or fusing is a chore and could use streamlining.

          I think that talking about it being the same map is a fair argument for how far you are into the game. When you play longer you find out about all the sky islands and the depths, which vastly expand the traversable area with new things. Also the map overall is similar at first glance but actually quite a bit different as you traverse it. In my opinion it ends up feeling fresh anyway as a result but again that’s just my opinion.

          You’re entitled to your opinion so don’t get me wrong, I’m not trying to convince you of anything. But your opinion is definitely pretty niche so I’m curious.