• @saltesc
    link
    189 months ago

    It’s like getting into a car you haven’t driven before and you hit the wipers instead of the indicator ×1000. Or playing an FPS and E is now F, C is now Ctrl, X is Shift, and you tap+hold instead of tap. WHY?!?! You can remap, but suddenly there’s conflicting keys for shit the tutorial hasn’t even introduced to you yet, so you don’t know what you can or can’t get away with.

    Some designer or dev has a personal opinion they think is better than everything else and now we all gotta live with it on the hopes that’ll be the new standard. And there’s so many of those arseholes and their DVORAK layouts and putting “Cancel” on the left and “Confirm” on the right of a dialogue popup. “I think it’s better this way and the world will thank my big brain!”

    YES I’m ranting, lol.

    • @reinei
      link
      29 months ago

      Wait confirm shouldn’t be on the right? Like I am 99% sure most windows pop-up/modal Dialogs had ok on the left and cancel on the right but I am not entirely sure about Linux (also factorio has them left to right as in “go back and go forward” but I dunno if that is RTL dependent…)

      • @AnUnusualRelic
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        English
        1
        edit-2
        9 months ago

        No, no, they have to be on top of each other! Vertically aligned is the way of the future.