• @radicalautonomy
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    510 months ago

    I have yet to play the game Daybreak, but I bought a copy of it from my FLGS because of the monumental effort they put into their game about the effects of climate change; each of the more than 200 project and crisis cards has a QR code which links to a web page on the game’s site that gives details about that card, provides links to articles and research on the topic, and directs readers to groups where they can become an advocate for/against that topic.

    It’s a very different type of gameplay compared to Catan, but I’m interested in seeing how faithful this New Energies game is to teaching about climate change.

    • @Skasi
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      210 months ago

      I’ve played a few rounds of digital Daybreak on BGA. It plays pretty nice, though difficulty seems to increase a lot outside the solo version. I worry that fiddling with CO2 tokens could get tedious in the printed version. The QR Code idea is nice.

      • @radicalautonomy
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        410 months ago

        The CO2 tokens aren’t that bad really since you can trade five individual tokens for a single square “5” token.

    • @[email protected]
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      10 months ago

      I’ve always wanted to make a game about environmental disasters and dealing with them as a society. I might need to check Daybreak out tk see how they approached it. It sounds like it could be both fun and educational, like Wingspan.