• @kromem
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    08 months ago

    More specifically, we are made of things which behave continuous until interacted with when they behave discrete (but revert if the persistent info about the interaction is erased).

    While simultaneously building virtual worlds we procedurally generate using continuous functions which convert to discrete units in order to track stateful interactions with free agents, ideally with memory optimizations like erasing the state tracking and conversion if the info around an interaction is lost.