@[email protected]M to [email protected]English • 7 months ago'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.comexternal-linkmessage-square35fedilinkarrow-up1233arrow-down11cross-posted to: [email protected]
arrow-up1232arrow-down1external-link'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.com@[email protected]M to [email protected]English • 7 months agomessage-square35fedilinkcross-posted to: [email protected]
minus-square@[email protected]linkfedilinkEnglish13•7 months agoWhen I was a kid I wanted to be game dev. Back then a game with three separate people for the coding, graphics and music was considered a big release. Glad I didn’t get into that tbh, because it sounds shit these days.
minus-squareThrowawayOnLemmylinkEnglish4•7 months agoI think it could still be fun if you’re a small development team and not tied to one of the big companies.
When I was a kid I wanted to be game dev. Back then a game with three separate people for the coding, graphics and music was considered a big release.
Glad I didn’t get into that tbh, because it sounds shit these days.
I think it could still be fun if you’re a small development team and not tied to one of the big companies.