• FiveMacs
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    -247 months ago

    Nothing…literally nothing.

    It’s the same thing that people misheard

    • @[email protected]
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      307 months ago

      Incorrect. Rogue-lite allows you to collect upgrades that are permanent between runs. Roguelike makes you start from square one every time.

      It’s literally why they invented a separate term.

      • @[email protected]
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        7 months ago

        That’s how meanings have shifted. Originally roguelite meant anything that borrows stuff from roguelikes while not playing like the original rogue.

        Stuff like Nethack, Dungeon Crawl (Stone Soup), Pixel Dungeon, ADOM, Mystery Dungeon,… were the true roguelikes. If you ask the purists, they’ll probably throw the freaking Berlin Interpretation at you.

        The Binding of Isaac muddled the popular definition of roguelike (because frankly, it was not on the radar of many people before that).

        Now everything using procedural generation and maybe a hint of permadeath gets to be called roguelike.

        • @Spawn7586
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          17 months ago

          Like in every language terms evolve and it’s basically outside of personal preferences. Original definitions and where the term came from are basically optional info.

          This are terms that are used for one main purpose: categorize so it’s easier to search that term instead of “games like x”. And for that purpose, roguelike as in “no progression between runs” and roguelite as in “some unlockable stuff” works wonders.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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      7 months ago

      Rogue-lites are usually games with only a few elements of Rogue. Mostly what differentiates them is that you can often unlock things that persist between lives, unlike a true Roguelike where you start over 100% from scratch with each character/new game.

      Pixel Dungeon is a Roguelike. Hades is a Rouge-lite.