• @pivot_root
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    87 months ago

    The only memory-utilization-related advantage gained by sharing memory between the CPU and GPU is zero-copy operations between the CPU and GPU. The occasional texture upload and framebuffer access is nowhere near enough to make 8 GiB the functional equivalent of 16 GiB.

    If you want to see something “written explicitly to utilize [a unified memory] architecture,” look no further than the Nintendo Switch. The operating system and applications are designed specifically for the hardware, and even first-party titles are choked by the hardware’s memory capacity and bandwidth.

    • @disguy_ovahea
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      -47 months ago

      The Tegra is similar being an SoC, however it does not possess nearly as many dedicated independent processing cores designed around specialized processes.

      The M1 has 10-core CPU with 8 performance cores and 2 efficiency cores, a 16-core GPU, a 16-core Neural Engine, and all with 200GB/s memory bandwidth.

      • @pivot_root
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        67 months ago

        The M1-3 is still miles ahead of the Tegra, I don’t disagree. My point was that software designed specifically for a platform can’t make up for the platform’s shortcomings. The SOC itself is excellently designed to meet needs well into the future, but that 8 GiB of total system memory on the base model is unfortunately a shortcoming.

        Apple’s use of memory compression stops it from being too noticeable, but it’s going to become a problem as application memory requirements grow (like with the Switch).

        • @disguy_ovahea
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          -37 months ago

          Sure, but no one is saying 8GB is good enough for everyone. It’s a base model. Grandma can use it to check her Facebook and do online banking. It’s good for plenty of basic users. I have an M1 Mini with 8GB that I use as a home server. It works great, but I need my M2 MBP with 16GB UM to use FCP, PS, and Logic Pro. With that, I can master 4K HDR in FCP from an unmastered source in Logic Pro without high memory pressure, let alone swap. There’s no way I’d have the same performance from a PC with 16GB of RAM in Adobe Premiere and Pro Tools. I’ve been there before.

          8GB really is a suitable low-end configuration, and most Mac users would agree. I’m not surprised a magazine dedicated to PC gaming hardware thinks otherwise.