I have noticed that the comments could be styled through the Perchance Panel, however I noticed that the style are not as comprehensive as using traditional CSS would be. It can be easily mitigated by using a CSS file and if there was a way to link the CSS file to the comments plugin. It can be easily achieved as well, if there was an option to write the URL of the CSS file, the comments plugin would only need to append a link with href and rel as style at the end of the iframe to use completely custom and comprehensive CSS.

I have many generators, and in all of them, I use darkmode, and since there were no darkmode buttons for the comments plugin, I just decided to use darkmode as default, however recently I have noticed that some people have eye condition where it is hard for them to read text in darkmode. So it would have been great if the dev could implement a message listener so I could post a message for darkmode from the parent window to the container, of course this would require the comments plugin to handle a darkmode function to apply the dark class to the body inside the iframe. If the dev is consider this, I believe not everyone uses dark as class, so I think making another option for the Perchance Panel as to what the class name could be is great.

Next up, I have thought about images, we upload images in the comments, however what if, we as creators were to predefine sets of images to be used? I think the smarter way would be to look for image links. However the reason I am proposing this is because I wanted to predefine sets of custom emoji, for example, :husk:, I could predefine it and the plugin could format them before sending.

Next, I have thoughts of being able to set up bots. It could be a great innovation. However I do not think this suggestion could be taken into consideration due to its complexity. Bots could be written through JS and the reason I am suggesting this is because I thought of being able to set up an AI using the Perchance AI Text plugin. If the dev is indeed considering this, I believe many people would create their own bots, and thus, there should be a way to share them, which could be done as pure codes, or shared links for files. This suggestion is extremely complex, but this is just my suggestions.

Next, the Perchance Comments Plugin by default has a border, which is completely fine, but I noticed that we are unable to remove that border even if we try to style the container in the Perchance Panel, I am merely bringing this up as a graphical issue, however this, too, should be solved upon being able to use custom comprehensive CSS.

In summary, what I would like are as follows:

  • Custom CSS Linking: I would appreciate adding an option to the Perchance Comments Plugin to allow users to specify a URL for a custom CSS file, allowing comprehensive styling beyond the current options.

  • Dark Mode Accessibility: Implement a message listener for dark mode toggling from the parent window to the plugin container, allowing users to switch between dark and light modes. Additionally, allow customization of the CSS class for dark mode (e.g., .dark).

  • Predefined Images and Custom Emoji: Allow creators to define sets of images to be used in comments. Also, enable the formatting of custom emoji (e.g., :husk:) by predefining them in the plugin.

  • Bots and AI Integration: Though complex, consider adding the ability to set up bots using JavaScript, along with perhaps the ability to use Perchance Plugins. Provide a means to share bot configurations, either as code or shared links for files.

  • Border Styling: Currently, the Perchance Comments Plugin has a default border that cannot be removed even with container styling. This issue should be addressed alongside the ability to use custom CSS.

  • BluePower
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    7 months ago

    Okay I just found a trick to make the comments plugin use different appropriate custom styles that matches to the light/dark mode configuration. (There’s an alternate solution down below)

    Now, I see in the ai-chat-modern generator there isn’t a variable that detects whether the dark mode is on or off, so to create one put this in the list code:

    isDarkMode = [document.body.classList.contains("dark")]
    

    And then you can make a default themes list that consists of the items light and dark accordingly, and then move all the style configurations (except the Defautwidth, Defautheight and DefaultloadFonts) as the child items on your generator like this:

    DefaultThemes
      light
        DefautlmessageBubbleStyle = font-family: "Work Sans"; font-size: 13.5px; background: #f9f9f9; color: #191713; border-radius: 10px; padding: 10px; margin: 10px; margin-block: 25px; border: 1px solid #c1bcb9; margin: 0;
        DefautmessageFeedStyle = background-color: #f8f8f8; background-size: contain, cover; background-repeat: no-repeat; background-position: center, center; overflow-x: auto; display: flex; flex-direction: column-reverse; gap: 10px; padding: 10px; 
        ...
      dark
        DefautlmessageBubbleStyle = font-family: "Work Sans"; font-size: 13.5px; background: #1e1f20; color: #e6e8ec; border-radius: 10px; padding: 10px; margin: 10px; margin-block: 25px; border: 1px solid #313638; margin: 0;
        DefautmessageFeedStyle = background-color: #070707; background-size: contain, cover; background-repeat: no-repeat; background-position: center, center; overflow-x: auto; display: flex; flex-direction: column-reverse; gap: 10px; padding: 10px; 
        ...
    

    (I’ve already made the full code for the DefaultThemes list that you can take a look here)

    And from here you can replace the [Defautl...Style] variable blocks in the chat options to follow with the light/dark mode configuration. If that’d be too tedious to find and replace each of them manually, I’ve built a set of regex that can be entered in the find and replace field (press Ctrl+H) of the list code only once:

    Replace: /\[(Defaut.*Style)\]/g

    With: [DefaultThemes[isDarkMode ? "dark" : "light"].$1]

    So the chat options should now look like this:

    chatOne
      replacedDuringUpdate = true
      messageBubbleStyle = [DefaultThemes[isDarkMode ? "dark" : "light"].DefautlmessageBubbleStyle]
      messageFeedStyle = [DefaultThemes[isDarkMode ? "dark" : "light"].DefautmessageFeedStyle]
      inputAreaStyle = [DefaultThemes[isDarkMode ? "dark" : "light"].DefautinputAreaStyle]
      submitButtonStyle = [DefaultThemes[isDarkMode ? "dark" : "light"].DefautsubmitButtonStyle]
      containerStyle = [DefaultcontainerStyle]
      fullscreenButtonStyle = [DefaultThemes[isDarkMode ? "dark" : "light"].DefautfullscreenButtonStyle]
      settingsButtonStyle = [DefaultThemes[isDarkMode ? "dark" : "light"].DefautsettingsButtonStyle]
      ...
    

    Oh, and we also need the comments plugin to match to the appropriate mode right when the mode is switched, so we’re going to make a function that updates the chat frames:

    reloadChatFrames() =>
      for (let cpel of document.querySelectorAll("#chat, #custom-chat")) {
        update(cpel);
      }
    

    And then, moving on to HTML code panel, assign the light/dark mode toggle event so that the function runs after the darkMode() like this:

    <button onclick="darkmode(); reloadChatFrames()">
      <i class="fa-solid fa-moon" aria-hidden="true"></i>
      <i class="fa-solid fa-sun" aria-hidden="true"></i>
    </button>
    

    Also, if you want the loading screen to also match with the mode, you can add this into the CSS style:

      .__perchance-comments-loading-facade-12345 {
        background: var(--vanilla-velour) !important;
      }
      .dark .__perchance-comments-loading-facade-12345 {
        background: #181818 !important;
      }
    

    I might create a new example out of this that not only demonstrates this behavior that is applicable to all generators, but also shows that you can have multiple different styles inside the comments plugin, not just light and dark mode custom styles.

    • CocellOP
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      37 months ago

      :

      Thanks, but I think I won’t be adopting it so soon. But thanks again for the loading facade! I will be using it.

      • BluePower
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        7 months ago

        Alternate solution: This one doesn’t need the replacing of the [Defautl...Style] variable blocks in the chat options, and you won’t need to change the CSS styles for both the light and dark mode configurations. All you need is to create a list which consists of color palettes for both light and dark mode for your generator:

        colorVars
          light
            bgColor = #f9f9f9
            messageBgColor = #f8f8f8
            textColor = #191713
            borderColor = #c1bcb9
            inputColor = #efefef
          dark
            bgColor = #1e1f20
            messageBgColor = #070707
            textColor = #e6e8ec
            borderColor = #313638
            inputColor = #101010ad
        

        And then we need an additional function since we’re going to spam a lot of adapting-with-the-mode checks inside the variable blocks:

        adaptWithMode(v) =>
          return colorVars[isDarkMode ? "dark" : "light"][v];
        

        And then in your style configs, still in list code, modify it so that the background, border and color properties reference those list variables with that function, pretty much like this:

        DefautlmessageBubbleStyle = font-family: "Work Sans"; font-size: 13.5px; background: [adaptWithMode("bgColor")]; color: [adaptWithMode("textColor")]; border-radius: 10px; padding: 10px; margin: 10px; margin-block: 25px; border: 1px solid [adaptWithMode("borderColor")]; margin: 0;
        DefautmessageFeedStyle = background-color: [adaptWithMode("messageBgColor")]; background-size: contain, cover; background-repeat: no-repeat; background-position: center, center; overflow-x: auto; display: flex; flex-direction: column; gap: 10px; padding: 10px; 
        DefautinputAreaStyle = font-family: "Work Sans"; background: [adaptWithMode("inputColor")]; color: [adaptWithMode("textColor")]; padding: 10px; resize: none; border: 0;
        DefautsubmitButtonStyle = font-family: "Work Sans"; font-size: 13.5px; background: [adaptWithMode("inputColor")]; color: [adaptWithMode("textColor")]; height: 50px; border: none; user-select: none; flex-grow: 1;
        DefaultcontainerStyle = width: 100%; height: 100%;
        DefautfullscreenButtonStyle = "Work Sans"; font-size: 13.5px; border: none; background: [adaptWithMode("inputColor")]; color: [adaptWithMode("textColor")]; cursor: pointer; user-select: none;
        DefautsettingsButtonStyle = "Work Sans"; font-size: 13.5px; border: none; background: [adaptWithMode("inputColor")]; color: [adaptWithMode("textColor")]; cursor: pointer; user-select: none;
        

        The last thing to do is to add the isDarkMode, reloadChatFrames() function and then assign the dark mode button as I’ve said before and you’re done!

        • CocellOP
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          27 months ago

          Hm, I think I am running on low power mode, why didn’t I think of that?

          Well, this gave me some ideas though. I don’t plan on using light mode and dark mode variable, I thought about just using variables, and then replace the values of the variables! 😄

          Though I will be eclipsing all of this into my hub, so I wanted to make sure it would work when being imported, do you have any ideas about that?