Made some non-retroactive scaling Jokers incompatible with ‘Perishable’ (Ceremonial Dagger, Ride the Bus, runner, constellation, green joker, red card, madness, square joker, vampire, rocket, obelisk, lucky cat, flash card, spare trousers, castle, wee)
Removed more motion from the ‘reduce motion’ mode
Changed Runner - now starts at +0 chips and gives +15 chips per straight, was +20 and +10 per straight
Changed Square Joker - now starts at +0 chips, was +16 chips, now increases by +5 chips, was +4
Changed Bloodstone - now gives X1.5 mult per heart card, was X2 mult
Changed Wee Joker - now starts at +0 chips, was +10 chips
Changed Stuntman - now Rare and $7, was Uncommon and $6
Changed Vampire - now Uncommon and $7, was Rare and $8
Since the margins are no longer as razor thin on higher stakes, I have also slightly increased ante scaling for mid-late antes:
Changed ante scaling in green stake:
Ante 3: 2400 -> 2600
Ante 4: 7000 -> 8000
Ante 5: 18000 -> 20000
Ante 6: 32000 -> 36000
Ante 7: 56000 -> 60000
Ante 8: 90000 -> 100000
Changed ante scaling in purple stake:
Ante 3: 3000 -> 3200
Ante 4: 8000 -> 9000
Ante 5: 22000 -> 25000
Ante 6: 50000 -> 60000
Ante 7: 90000 -> 110000
Ante 8: 180000 -> 200000
Changed Eternal/Rental/Perishable sticker location to be closer to the top right corner
Banned top-up tag and Antimatter on Jokerless Challenge
Fixed a bug where perishable Jokers were still giving their effect when debuffed
Fixed bug in the rate at which eternal/perishable Jokers were being generated
Fixed bug where Buffoon Pack could show up in Jokerless challenge
great, now I can go back to using spanish to improve my spanish