I haven’t done thorough testing or anything, but I think it’s a random chance to ricochet but then a 100% chance that it reflects back to you. Does that make sense?
I didn’t use the Autocannon last night, which sounds like it’s not actually a problem for. I did have a few weird deaths that I didn’t really know what killed me and assumed it was the new mechanic. But that’s probably not a solid assumption.
The patch notes on steam read, “Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.”
To me it sounded like there might have been a chance that if you fired the shot that ricocheted you wouldn’t take damage from it.
Before they just never ricocheted back at me, they just flew randomly off based on the angle.
I’ve played since then, I’ve had some shots fly straight back at me but it’s a percentage chance or something, certainly not every single shot, and I tanked a reflected autocannon shot and it didn’t kill me, so I think there’s some damage falloff after ricocheting as well, so it’s not too crazy
Haven’t got a chance to play yet. Is it a 100% chance that it ricochets back at you, or random chance?
I haven’t done thorough testing or anything, but I think it’s a random chance to ricochet but then a 100% chance that it reflects back to you. Does that make sense?
I played for a solid 4 hours last night and haven’t seen a single ricochet bounce back at the shooter.
I didn’t use the Autocannon last night, which sounds like it’s not actually a problem for. I did have a few weird deaths that I didn’t really know what killed me and assumed it was the new mechanic. But that’s probably not a solid assumption.
First one is free?
Does it only apply to the auto cannon? I used several other support weapons last night and they all ricocheted off in different directions.
The patch notes on steam read, “Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.”
To me it sounded like there might have been a chance that if you fired the shot that ricocheted you wouldn’t take damage from it.
Before they just never ricocheted back at me, they just flew randomly off based on the angle.
I’ve played since then, I’ve had some shots fly straight back at me but it’s a percentage chance or something, certainly not every single shot, and I tanked a reflected autocannon shot and it didn’t kill me, so I think there’s some damage falloff after ricocheting as well, so it’s not too crazy