The patch notes on steam read, “Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.”
To me it sounded like there might have been a chance that if you fired the shot that ricocheted you wouldn’t take damage from it.
Before they just never ricocheted back at me, they just flew randomly off based on the angle.
I’ve played since then, I’ve had some shots fly straight back at me but it’s a percentage chance or something, certainly not every single shot, and I tanked a reflected autocannon shot and it didn’t kill me, so I think there’s some damage falloff after ricocheting as well, so it’s not too crazy
The patch notes on steam read, “Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.”
To me it sounded like there might have been a chance that if you fired the shot that ricocheted you wouldn’t take damage from it.
Before they just never ricocheted back at me, they just flew randomly off based on the angle.
I’ve played since then, I’ve had some shots fly straight back at me but it’s a percentage chance or something, certainly not every single shot, and I tanked a reflected autocannon shot and it didn’t kill me, so I think there’s some damage falloff after ricocheting as well, so it’s not too crazy