• @gap_betweenus
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      199 months ago

      It’s not an argument it’s an analogy, that can help understand the argument.

    • @[email protected]
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      169 months ago

      It’s an argument about critical paths in a project. Also, is no-one going to credit “The Mythical Man Month” where this quote comes from?

    • @dustyData
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      159 months ago

      straw man argument

      You keep using that term, I don’t think you know what that term means.

    • @Passerby6497
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      89 months ago

      How is it a strawman to compare one set of serial tasks to another? Do you not understand what a strawman actually is? Can you elaborate on your logic?

        • 22hp4maa
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          09 months ago

          It seems like both of your analogies are strawmen. Game development is likely to be not like pregnancy or moving stones, in terms of its ability to be sped up by adding manpower. It’s obviously much more complicated than manual labour like moving stones, but not as immune to assistance as passively ‘being pregnant’.