sagM to [email protected] • 7 months agoSolo dev behind roguelike hit Balatro expected to sell "maybe 10 copies" and go back to their IT job - but they went on to sell one million copies insteadwww.gamesradar.comexternal-linkmessage-square4fedilinkarrow-up1135arrow-down11
arrow-up1134arrow-down1external-linkSolo dev behind roguelike hit Balatro expected to sell "maybe 10 copies" and go back to their IT job - but they went on to sell one million copies insteadwww.gamesradar.comsagM to [email protected] • 7 months agomessage-square4fedilink
minus-squareMrGerritlinkfedilink14•edit-27 months agoRoguelike is such a hit or miss, but when it hit just right, it’s awesome! The “one more try” factor is through the roof with this game.
Roguelike is such a hit or miss, but when it hit just right, it’s awesome!
The “one more try” factor is through the roof with this game.